![]() I'm lazy though, and haven't gotten around to it. For example, having multiple runes at a time, additional summons, turn undead that affects higher level draugr, command illusion spell, etc. Basically take the expert level spells and scale them up, but keeping them balanced. But I have been thinking of making a mod that has new master level spells that are intended for use in combat, tactical situations, etc. I don't like many magic mods, because to my mind most of them are cheats in some way or another. You don't even need invisibility, just a good tank follower.Īn alternative is to use a mod to fix the master spells. ![]() Dragonhide sucks, mostly due to its pathetic duration, but Mass Paralysis is great. On the other hand, combined with Invisibility they are awesome! Sneak into the middle of a roomful of bandits and fire away! With Mayhem you can clear an entire bandit hold without ever once seeing a live bandit. I find the destruction master spells particularly useless other than the sh*ts and giggles they cause. Simple Slavery: A framework to allow the player. They are not meant to be cast in the middle of the fray, and are a completely different kind of spell than all the others. Milk Mod Economy: Adds a new layer to the Skyrim economy focused around the production and sale of milk. The "problem" with the master spells is that they are five second long rituals. I'd do it myself, but I thought I'd see if anyone's already done it first and save the effort. ![]() Secondly, a mod that means you can't be interrupted while charging a spell by getting hit by something. Firstly, a mod that means you can move while holding a charged master spell. Originally posted by Raitoningu:So after trying to play a convincing mage character, I noticed that the master spells are impossible to use effectively, so I'm looking for two things.
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